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Napaz

2 Game Reviews w/ Response

All 23 Reviews

Great game, very addictive

This game is very addictive which is a very good quality to it, the background is beautifully done if a bit dull, I also like how some parts of the map you had to move around. The music was greatyl looped and fit the scene.
The leveling up system was very well done, but the speed of the character was almost unnoticable, proberbly increase the increase in that if you make a sequel.
The bow upgrades were nicely intergrated and nicely priced for the amount of money you gained.
The money progression was smooth and well though out, aswell as in the increase of money for healing.

Now for the bad parts:
The music was overplayed too much, and would have been nice for another song in there or something.
Different zones would have been nice, with a snow region, desert and mountain etc.
The bows could have used better designs, aswell as the character.
The sounds between the different bows didnt differ much as if at all.
the game ended abrubtly, with no animation just some text which was a let-down.
Also the game lagged a bit nearer the end of it, with the triple shot and the amount of enemies.

Overall A very good game with fair faults, but great work has been put into this.
5/5
9.5/10

xdragonx10 responds:

Thank you,

It is gradual, but if you want to see how much of a difference it really does make switch on the cheat "all stats fully upgraded" or something like that.
Thanks.
Thanks.

1) Problem was file size, if I had added more music the file would be too big.
2) Will be in the sequel
3) Unfortunately that's not gonna happen
4) I couldn't find any more sound for the bows, I'm planning to do a better job on sound effects for the sequel.
5) I may add something the sequel
6) Can't really do much about that

Thank you

Oh noes the spirit bomb

I hated that the Spirit bomb was a 1 hit KO, they always annoy me.

The gameplay was good, but with only 2 pit stops and hardly any money made it hard.
The battles were after another too quick, at least let us have a break between each one with a preview of what will be next so that we can heal accordingly.
The zones where nicely done with good music that fitted them.
The summons were very nicely done, with great detail and animation. I especially liked the Catastrope one, it looked so Epic, good job on him.
You should include a lv system so we can grind to a higher lv and be able to beat things easier, and make a save game function too.

I got to Goku and he was down to about 1/15 health, but his damn spirit bomb and me having no more Ether's left, killed me.

There should be more attack and defensive spells included, along with a Over-time heal, like Regen from FFVII.
Also the status ailments stayed on for too long and kept coming back to quick.
Even though the spell lock lasted around 5 rounds or so, the poison one didnt seem to pass at all even after 8 rounds.

Should have 3 party members instead of 2, with 1 being a healer, 1 a tank and 1 a dps and allow us to put them in either back or front row for more damage or less damage taken.

((Sorry If i rambled on, just wanted to give suggestion and constructive criticism))
Overall its a nice game even though I was beaten by Goku and his OP Spirit Bomb, I also tried it on Normal to get the medal aswell.

9/10
5/5

matt-likes-swords responds:

Regen's a good idea actually.
Thanks for the review.

Currently in the middle of a game project.

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Joined on 2/17/09

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