Need to fix saving
This was an awesome game, though I did not get to complete it as my save seemed to had been deleted. Though I was able to play it for around 3 days with the save being safe, when I tried playing it today the save had gone :/ I had set the storage to unlimited and everything.
The music, gameplay and art are all amazing, as well as giving the game its own feel. I would add in an auto attack button of some sort, for fast leveling as some of the zones and bosses take difficulty leaps. The 2nd boss was one of the most annoying, as It could heal itself over and over.
Overall its a great game, which I wish I could finish, But I don't want to get to the last zone all over again.
That was an beautifully made game, the art, the combat, the upgrading, the music and the story. It all fit together nicely, though some of the story and talking were rather long for my liking, especially in the beginning.
I liked how you could upgrade you ship and level up in your own way, not being restricted to one type of battle. As well as the seemingly endless supply of upgrades on hand.
The music was very fitting and well made as well as helping to fit the atmosphere and improve the impact of certain scenes.
The only fault I can see in this game is in your Author Comments, saying that it is a Dating Sim. I did not see this as much of a Dating sim, as you could never ask user choice questions to romantic interest, or give gifts or find out how far in a relationship you were with someone.
The main character kinda seemed to be a "playa" as whenever I hung out with the female characters he seemed to get infatuated with all of them. Though this doesn't hinder the game that much, I wouldn't give it the description or genre of a Dating Sim.
Overall, this was an amazing game with very little faults. A good Long game, especially if your not looking for a 10min game.
I wanted to play the three different endings before doing a review and after 4 tries I got them all.
1st- I stayed with her and apparently had sex with her, at least that was the vibe I was getting from it. The ending seemed a bit weird, about not hurting veins or arteries or something which confused me a little. The conversations on the love side were nicely played out with many choices on either "branch" of direction.
2nd- I stayed with her but did not have sex. This ending was sort of wierd but not as wierd as the first. I stayed with the girl who I depended on and was neither sad or happy for it. The conversations were slightly less played out then the love one.
3rd- I left the girl forever. This ending made more sense to me then the others and didnt give too much of a feeling of "What just happened there". The conversations were better played out then the 2nd and they seemed to have a bit more emotion in them.
Overall, the different branches and endings you put in were very nicely done and played out. You gave meaning to each ending though some were more vague then others. The play style and graphics are all nicely done and the music fits in perfectly with the situation.
I do believe there could have been more to this game, like more branches/choices then 2 per screen, and the graphics of the girl could have been improved with a few more poses. There could have been seperate music for locations, though that isnt too important in a short game.
My thoughts - I feel that the girl is not real somehow, like people have stated below she could very well be a drug or addiction that he is "sugar coating" into something good for him. One line really showed this in the game "If people hear about me they will hate you" this could mean she Was a drug and if people found out they would look down on him.
The first ending was also very strange as the nurse said about hitting veins or arteries, which gave me the image of him injecting the drugs into his "little guy :D".
When the girl started to fade/blow out on the screen kind of made me more confused aswell. it reminded me of when a VI/AI runs out of power on a projection system and they seem to fade out. This gave me the idea that she could have been a holographic beign, like in many movies when the main character is very lonely in life and so makes a holo-person to fill the void.
The other thought was that she was a robot and this would also explain the part with people hating him and the veins/arteries being hurt.
I then read into it that the drugs could have been wearing off on the main character and his figment of imagination was slowly disappearing.
I do think that any of these theroies could be correct, as we arent given too much knowledge about the world they live in, it could be a robot and VI filled world in 2020 or something.
Overall I think this game is great, a "old-new" game which I havent seen in a while with great thought put into each ending and branch of choice.
A very nicely made game with a great moral at the end. it really kept me going and I had fun all the way till the end.
I like how the upgrades were seemlessly put in and the transactions from one to another were very well done.
A very good game indeed.
-Great graphics for what they were
-Hardly any lag with mulitple enemies
-Good variety of enemies to fight
-Not too hard or too easy
-Well thought up riddles
-Nicely sized map
-Very well done music
-Great building and character design
-Good variety of quests to be had
-No quest log so makes it hard to find objectives at times
-Felt too repetitive in the fighting aspects
-too few animations
-Characters dissappear sometimes with no stated reason why
-Bosses can be easily kited around
-Not enough space in each square of land
Overall this is a great game, kept me going for around 2 hours. Save function was handy aswell but never got to see if it worked if you went out of the webpage.
Lv 34 Warder
Better then most Sniper games
A very good game, a vast improvement on the last aswell.
You could have added some different music inbetween screens but in a sniper game they arent that important.
Also in some parts it was black on black, making it hard to see where the enemies where. Try adding a white outline or make the scenery lighter to make it easier on the eye.
Also try adding more scenes where you act with the enviroment, makes it more of a puzzle game then.
This was a very well thought out game, though it did have its down sides aswell.
Music was ok but very repeptitive, consider putting in some battle music and traveling music also.
Add more weapons and items for use.
The fighting could have used a little tweaking aswell, as the Attack stat didnt seem to have much difference, as it went from 50.0 to 100 with only an added 3 damage.
Money was annoying to get and the resting took too long for my liking, aswell as how fast the stress gauge goes up.
With all its faults this game still pleased, and was a pleasent experince. Though there can be many improvements.
Captain of the Guard
Score: 29387, Tier 5
Damn glitch killed me
A very good game, a vast improvement on the last specially the music and tone of atmosphere/
The leveling and growth system is very creative and useful as you progress.
The shotgun was however the best gun by far, as the others where too weak and inaccurate.
There is a part in the game though, after you get the second beacon up, when you go to jump the second chasm, but miss the rock and fall into the first pit it throws you into the second one, then back and forth, which killed me in like 10 seconds and was really annoying.
However besides that it was a great game.
Great game, very addictive
This game is very addictive which is a very good quality to it, the background is beautifully done if a bit dull, I also like how some parts of the map you had to move around. The music was greatyl looped and fit the scene.
The leveling up system was very well done, but the speed of the character was almost unnoticable, proberbly increase the increase in that if you make a sequel.
The bow upgrades were nicely intergrated and nicely priced for the amount of money you gained.
The money progression was smooth and well though out, aswell as in the increase of money for healing.
Now for the bad parts:
The music was overplayed too much, and would have been nice for another song in there or something.
Different zones would have been nice, with a snow region, desert and mountain etc.
The bows could have used better designs, aswell as the character.
The sounds between the different bows didnt differ much as if at all.
the game ended abrubtly, with no animation just some text which was a let-down.
Also the game lagged a bit nearer the end of it, with the triple shot and the amount of enemies.
Overall A very good game with fair faults, but great work has been put into this.
It is gradual, but if you want to see how much of a difference it really does make switch on the cheat "all stats fully upgraded" or something like that.
1) Problem was file size, if I had added more music the file would be too big.
2) Will be in the sequel
3) Unfortunately that's not gonna happen
4) I couldn't find any more sound for the bows, I'm planning to do a better job on sound effects for the sequel.
5) I may add something the sequel
6) Can't really do much about that
About being Different?
You start off as white, thinking you the thing everyone else should be, telling others of how you are they change what they are to become like you. Then you realise a different style of life, and change to black, you start to change other peoples views until they all change black.
This happens repeated times, until you finally become grey.
A colour which noone else has, or can obtain. It shows your individuality, that noone can be what you are. Everyone is different and so you are too.
But the only problem is, when everyone becomes different, then is anyone actually different? If by everyone being different, different becomes the norm?
There is no right or wrong way to go about this, just many ways to think, which makes you different, and an individual.
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